13th Age

Important legal stuff

This campaign website uses trademarks and/or copyrights owned by Fire Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This campaign website is not published, endorsed, or specifically approved by Fire Opal Media. For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age products, please visit www.fireopalmedia.com and www.pelgranepress.com.

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13th Age is an amazing fantasy role-playing game by Fire Opal Media, published by Pelgrane Press.

About the game

The game is a “love letter to D&D,” written by Jonathan Tweet and Rob Heinsoo, of 3E and 4E fame, respectively. The game is familiar enough to D&D players, with the standard six abilities, the usual races, and the usual classes. However, it find a sweet spot between Old School gaming and the crunchy 3E play, with the best ideas from 4E without the focus on tactical combat. It’s a character-heavy game, granting power and authority to players to tailor their characters the way they like. Every character is made awesome by his or her “One Unique Thing,” which sets the character apart from everyone else in the party, if not the whole campaign world. Combat is fast but crunchy enough to be interesting.

The 13th Age RPG is not yet available. However, you can pre-order it and get a text-only PDF immediately.

13th Age house rules

If you’re using 13th Age, here’s a collection of my house rules:

Playing without 13th Age

If you want to use the Opal Empire for your own campaigns, please do! You don’t have to use 13th Age to play it. I’m sure it’d play just fine with OSR games or 3E or Pathfinder or Savage Worlds.

13th Age

The Opal Empire AdamDray